1) Stages – all creatures that the player’s fight has multiple stages. They can change stages 3 different ways, ether by number of turns that goes by, amount of damage taken/percentage of health, or number of times hit. Even the player’s characters have another stage. To get to the higher stage of a character, that character will have to reach his/her limit breaker. When activating the limit breaker, they will turn into the 2nd stage. After every turn, the limit breaker bar drains a little, even if the character does nothing for that turn. A “final attack” will drain the limit breaker completely. If the “final attack” is done where there is very little limit breaker left, the effectiveness of the “attack” is reduced greatly. Some stages characters could have are, minotaur, angel, fallen angel, demon, werewolf, Naga, act.
Example: larva > pupa (heals some at its turn) > one of 4 insect creatures (each have a specific stat it is good with)
raptor (+ hits when with other raptors) > T-rex like creature
boss (changes its skin to be immune to the last attack type it was hit with)
pawn (male/female) > knight(male)(melee)/bishop(female)(magic)/rook(male/female)(ranged) > king(melee)/queen(magic)
small machine > medium machine (gains a couple parts) > large machine (gains more parts)
sprout > plant > flower
serpent (color=magic type) > drake (color=magic type) > dragon (color=magic type)
penguin chick (frost magic) > emperor penguin (frost magic)
Damage types: melee, ranged, magical (fire, water, stone, energy, wind, nature, holy, shadow)
Each creature has 3 types of abilities ether in, normal, special, and magical, or a mixer of them.
2) GPS games: theses games would be made to make the player(s) to walk around.
Scavenger hunts- gives a random thing the player has to find. Then they “scan” it in and get points for it.
Civilization games- different stations let the players do different things (research, build, recourses, ect.)
“Dungeons”- played at places like conventions, the players would start at a specific place. Then walk around the convention to find scan cards or specific icons. Icons can be doors, keys, monsters (good and bad), items, ect.
3) Color game - a game that the player can breed colored monsters to other monsters to mix or mach their colors.
primary-Red (strength/defense) Yellow (spirit/intellect) Blue (intellect/spirit)
secondary-Orange (defense/spirit) Green (spirit/intellect) Violet (intellect/strength)
1) sketchy style character
2) Chibi character set
4) Game cover (fake)
5) Yin Yang
6) Dungeoneering Developers’ Blog